![]() It will also reveal all items on the stage to make exploration fast, so there is no need to save this well for later once you find one its best to use it before exploring.īoth of these wands are useful to have as Frost can chill enemies, freezing them in water, and Fireblast can cripple enemies. The well of knowledge is best to equip unknown rings and un-cursed gear to identify them fast. Another use is to throw your waterskin to fill it to full of 20 dew, so you can drink whats inside to heal and fill it up instead to bless an ankh or have a backup potion, whichever you prefer. The healing well can heal you to max health AND reset your hunger to zero, so it is a great max health potion once your ready to leave or as an emergency. The two wells that exist are the healing well and a well of knowledge. Usually worth trying for in the first couple of levels, not as worth later in the game. Stepping on an alarm trap will also summon a statue than will hunt you down, but I have found they do not have as powerful weapons as the normal statues have. To find out if it is worth it hit the search button and search the statue to get a description of what the statue is holding. Half the time they will end your run, but if you managed to kill them you can get a powerful, UN-CURSED enchanted weapon. If you find these early on it is always worth fighting them. As warrior make sure to unequip the badge as a scroll of upgrade can be used on the badge to transfer an upgrade between armor. As for scrolls similar process as a scroll of rage will attract many unknown enemies and psionic blast can handicap yourself, so you may need a quick exit. You will always have a potion to help you with a trap room or obstacle, so for example if you have 1 unidentified potion and a wood wall, its safe to assume it’s a potion of liquid flame if the rest of the level is looted. Potion of paralysis and corrosive gas can be very annoying, but near an exit you can bail very quickly. BEFORE DRINKING RANDOM POTIONS EXPLORE. A potion of liquid flame can burn up useful scroll and kill you most of the time when identifying. Scorpios are very easy to manage if you stay by a door and drop health potions, but its also easy to break the door and ruin extended farming.įor potion always do them near water, preferably by the exit as you’re about to leave. However if you need a scroll of transmutation Succubus on floor 21 are very easy in a hallway with a corner to deal with demon eyes. The Demon Halls usually should be rushed.As long as you are in a room close to water for fire elementals (but not in it for frost ones) farming can be pretty simple. Dwarven city does not have many noteworthy drops, but the ranged Shamans drop a decent pool of loot should you be lacking potions.The Caves are not particularly good due to crabs that will poison you, but if you can manage Bats will drop health potions and Shamans can drop random scrolls (mostly have gotten scrolls of recharging and identity from them).The Prison is not particularly useful as skeletons will be constantly interrupting item farms, but Prison Guards do drop health potions.Don’t worry about gnolls for money as that should come with the items. In the sewers flies are a great source of health potions with how much they multiply and crabs drop a fair bit of mystery meat. ![]() Make sure to take advantage of a Garden as not only will it slow down hunger, but will turn your character invisible should you need to rest to replenish HP or wait for more enemies to spawn. ![]() But if you are lucky and have found a Horn of Plenty or an abundance of rations, it may be worth farming for items before moving on. ![]() Armor you should be saving Arcane Stylus’ for. Upgrading at least scroll via alchemy can make sure your weapon has an enchantment later, or by using alchemy to safely upgrade / turn into runes to also enchant is worth doing to make your weapon even more powerful. Other classes should focus weapons and, instead of armor, ring(s). As warrior focus armor first so you can face-tank enemies even if it takes 30 turns to kill them you will end up taking a few points of damage. As for armor both scale and plate armor work fine. Particularly the Runic blade is a great option if found early on to dump scrolls into that. Ideally you want to save for tier 5 gear, But tier 4 can get you far. Most runs I have had you can get to the cave without needing scrolls, however either before fighting the DM-3000 or before exploring the Dwarven Metropolis at the shop you need to decide on your main gear and dumping the scrolls into that. It is very tempting to use these scrolls when you have them, but it is much better to save them.
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